Heroes Hunt 2 Megaways
- Game provider
- Fantasma Games
- Name
- Heroes Hunt 2 Megaways
- Feature Buy
- Yes
- Released
- 2021-09-28
- Game type
- Video Slots
- Mobile version
- Yes
- Grid slot
- No
- Wilds
- Yes
- Reels
- 6
- Sticky wilds
- No
- Rows
- 6
- Scatters
- Yes
- Paylines
- 46656
- Free spins
- Yes
- Payout/RTP
- 96,49
- Bonus game
- No
- Volatility
- High
- Progressive jackpot
- No
- Min. bet
- 0,20
- Random Feature
- Yes
- Max. bet
- 50,00
- Autoplay
- Yes
- Maximum win
- 20000
- Last update
- August 31, 2021
Review
The Archer, Warrior and Wizard return for another reel quest on the role-playing story by Fantasma Games powered by Relax Gaming. Heroes Hunt 2 Megaways brings hero unlocks to build your party with special features including expanding wilds, cascading symbols, win multipliers and symbol reveal for a wild quest, combining with two free spins bonuses of werewolf wilds, hero features and extra spins. But that’s not all, defeat the vampire for super spins with maximum ways and 100x win multiplier for triumphant wins of up to 20,000 times your stake.
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Slot Details
Heroes Hunt 2 Megaways is a video slot with six dynamic reels, each generating 2 to 6 symbols per spin that produce from 64 up to 46656 ways to pay. Wins are awarded for matching three or more symbols from the leftmost reel to the right on consecutive reels in any position. Pick your hero from 0.20 credits to 50 credits per spin and this game has a maximum volatility rating (5/5) with an RTP of 96.49%.
Heroes Hunt 2 Megaways has creepy and tense horror music to complement the shadowy, candle-lit hallway of a vampires castle. A choice of three heroes begins the role-playing slot quest with a pick from the staple classes of Wizard, Warrior and Archer, as a more unconventional bird, lion or squirrel. Sound effects accompany each modifier during bonus battles and Werewolf Spins block the quests route before the Vampire Spins Bonus enters the master’s chamber where he awaits the final battle.
The pay symbols start with the lows of small gems in white, green, blue and purple, which award up to 1.25x your bet for six of a kind. A coin, crown and the three hero symbols of the archer, warrior and wizard, award up to 5x your stake for six of a kind. The vampire symbol features in the Vampire Spins only, awarding 10x your bet for six of a kind. Wild symbols in gold, bearing the letter ‘W’, substitute for all pay symbols and are activated by the Expanding Wild and Werewolf Wild features or during the Super Free Spins.
Blocker symbols are blank spaces and randomly created using the Megaways game mechanic. Arrows, sword and orb symbols award a Hero Feature upon landing, which plays out before calculating any wins. Key symbols act as scatters to trigger the Vampire Free Spins for landing three and feature on all reels once all heroes are unlocked. Chest symbols feature on reel 6 only and serve to trigger the Werewolf Free Spins and unlock heroes.
Heroes Hunt 2 Megaways Slot Features
The heroes return in Heroes Hunt Megaways, relaxed and recuperated from their last quest in 2020 on Heroes Hunt Megaways. In classic role-playing game style, before your first spin on Heroes Hunt Megaways, you must choose your starting hero class of Warrior, Archer or Wizard. Each hero comes with a different ability and the two that remain can be unlocked by gaining XP on a journey to battle a werewolf guarded vampire, sound familiar? Let’s swap die rolls for reel rolls and see what surprises dungeon master Fantasma Games has in store for the quest.
A basic spin of Heroes Hunt 2 Megaways will select up to four reel positions for each reel, except for the two middle rows, to be hidden by blocker symbols, which gives a sliding reel impression due to the graphic with each spin and generates from 64 up to 46556 ways to win. You can also choose one of the three Heroes to be active as default while the other two need to be unlocked by playing the game.
Locked Heroes start with 0 EXP (experience points) and require 3 EXP to be activated. EXP is represented by each hero feature card and can be unveiled from Treasure Chests, which land on reel six only as long as not all heroes are locked. Chests award +1 Hero EXP or a random Werewolf Spins Bonus trigger. Once the prize is revealed, the chests will transform into blockers and disappear from the reels completely after all heroes are unlocked. The progress is not bet sensitive and will be stored between sessions.
Each Hero has its own modifier that will be triggered when their corresponding special symbol land anywhere on the first 5 reels. The respective modifier is applied before the win evaluation. More than one special symbol can land of each type, along with combinations of them all, on reels 1 to 5 in the base game and during the Vampire Free Spins.
- Warrior | Sword Symbol | Expanding Wild Feature: When a sword symbol lands it will expand to cover the reel with a multiplier from x2 to x8 and add a standard wild to a random position. Expanding wilds substitute for all pay symbols and more than one will multiply each other for the win.
- Wizard | Orb Symbol | Explosion Feature: Orb symbols landing will explode from the grid and destroy blockers and non-winning regular symbols, by one or two 2×2 areas adjacent to the orb’s position, or a single 3×3 area surrounding it to reveal new symbols.
- Archer | Arrows Symbol | Respin Feature: Arrow symbols will engage a flight of 2 to 9 arrows at positions to remove blockers and non-winning symbols from the grid to reveal space for new and existing symbols to cascade down into. This feature also awards a win multiplier equal to number for arrows plus an extra life in the Vampire Free Spins.
On the journey to unlock the companions, chest symbols can award the Werewolf Free Spins. The feature begins with 10 free spins and a special Werewolf Wild symbol for reels 2 to 5. Upon landing during a free spin, Werewolf Wild symbols act as standard wilds and turn any archer, warrior and wizard symbols above, below, left or right of its position into wilds. When all heroes are unlocked, Chest symbols do not appear on the reels and the Werewolf Free Spins can be accessed with the Bonus Buy feature. Key symbols feature instead when the Heroes are completely unlocked.
Land three key scatter symbols to trigger the Vampire Free Spins. During the bonus, all three heroes are unlocked and Vampire symbols can appear on all reels. Above the play area, the vampire waits, with an energy bar in red representing his life force. Each vampire symbol destroyed by a hero feature will award an extra free spin. Destroy twelve vampire symbols to kill the vampire, complete the quest, and activate the Super Free Spins after playing out any remaining vampire spins.
Two Super Free Spins are awarded for killing the vampire with a fixed x100 win multiplier and no blocker symbols, revealing the maximum number of 46,656 ways to pay. Only regular pay symbols and wilds appear on the reels with no hero features. At the end of the Vampire Spins and, if you’re lucky enough, Super Spins, the heroes reset and you begin another journey by choosing your starting hero class.
Heroes Hunt 2 Megaways comes with two Bonus Buy options. The Werewolf Free Spins can be purchased for 30x your stake with an RTP of 96.82%. The Vampire Free Spins cost 100x your bet with an RTP of 96.97%. Both can be purchased at any time and neither will affect the quest stage or hero advancement.
Final Verdict
Heroes Hunt 2 Megaways is expertly crafted to take players on an old-school role-playing jaunt with significant changes of features to mark each chapter and story development. Special symbols come into play for unique hero features which can combine with potency and some triggering symbols diversify to match. Like the respin multiplier combined with extended wilds, a hidden gem capable of elevating decent wins to mega status with a win multiplier and multiplied wild reels, which also battle the vampire and grant additional spins in conjunction with its symbol.
Heroes Hunt Megaways immerses players in a role-playing game where complex features tell a simple story. Fantasma Games make a great dungeon master; Chapter 1 – The Warrior, the Archer and the Wizard (Hero Unlock). Chapter 2 – The Werewolf (Werewolf Spins). Chapter 3 – The Vampire (Vampire Spins). Final Chapter – The Treasure (Super Spins with 100x fixed win multiplier and maximum Megaways).
Heroes Hunt 2 Megaways – Frequently Asked Questions (FAQ)
- 1. Is it possible to land more than one of the same Hero Features during a single spin of Heroes Hunt 2 Megaways by Fantasma Games?
- 2. If I exit Heroes Hunt 2 Megaways, will my quest stage and hero advancement be lost?
- 3. Can I trigger both free spins bonus features in one spin of Heroes Hunt 2 Megaways?